A console family built for indie culture. One handheld spec, one home
console, one library. Physical media, real social, engine freedom, and
90% of revenue to the people who make the games.
Physical Media◆Open Source Runtime◆Engine Agnostic◆90% Rev Share◆Buy Once, Play Everywhere◆Rotur.Dev◆Handheld + Home Console◆Banks the Raccoon◆Open Modding◆Indie Forever◆
Physical Media◆Open Source Runtime◆Engine Agnostic◆90% Rev Share◆Buy Once, Play Everywhere◆Rotur.Dev◆Handheld + Home Console◆Banks the Raccoon◆Open Modding◆Indie Forever◆
Three rules. No exceptions.
Rule 01
The engine agnostic creed
Warpdrive is a level playing field. Web engines like
Scratch, TurboWarp and GB Studio and native engines like
Unity, GameMaker and Godot are treated as absolute equals. Web games
are not sidelined into a corner of the store. They get the same system level
optimization, the same integration, and the same shelf space as a compiled binary.
Web on the left, native on the right, no hierarchy between them.
Rule 02
Empowering the next gen
This is a stage for the developers nobody else is building for. A passionate crowd of
young indie creators whose games currently live in a browser tab or a
pocket project folder. Warpdrive turns them into real console experiences, with a real
store page, a real disc, and a real audience.
Rule 03
Buy once, play everywhere
Buy a game once, digital or physical, and your
Rotur account binds it to your universal library. Move from the TV to
any handheld in the lineup without paying twice. Saves follow you. Nobody gets charged
again for owning the same game on a different shape of plastic.
Under Construction.
Banks.
A raccoon in a purple bandana. He owns no other clothes fashionable
enough to flaunt. Lazy, gluttonous, lurking, stalking. He spends his days eating,
drinking, sleeping and gaming in alarming excess. He is a chud. We
love him. Drawn by Rigby, @ToastGh0ast.
genuinely in love
he's waving back
no comment
same tbh
all he eats
peak form
One price. No tricks.
$225
◆ Free shipping, United States
Warpdrive home console / customizable shell colors
Banks stickers / not optional, non-negotiable
A bundled game / disc included, picked at random
Free shipping / USA, discounted worldwide
Gamepad support / Bluetooth, wired, SNES, PS5, most things in
between
Printed mailer box / inside and out
Pre-orders open /
someday lmao
◈ Kickstarter coming
Batch size follows demand.
Plenty of color customization available. Quality over quantity.
Thank you + stickers~$15
Physical game~$25
Console bundle$225
Console + 8BitDo controller~$250
Full bundle + store credit~$300
Built different. On purpose.
Open source runtime
Web games run through Chromium with WebGPU.
Native ARM binaries land later for full performance titles. Either
way you pick the engine, from Unity or GameMaker to Scratch, GB Studio and GDevelop,
with dozens of tools in between.
Real culture
We grew up on Newgrounds, itch.io and Game Jolt, and on PS3, Xbox 360 and Wii modding.
Open firmware, moddable frontend, homebrew launcher out of the box.
Warpdrive would not exist without console modding, so it ships ready for it.
Physical media
Full size DVDs in purple collector cases. The home console has a disc
drive for physical games. It exists for collectors and for anyone without decent
Wi-Fi. Install the disc to storage and it plays without it.
QCS6490 Processor◈Adreno 643 GPU◈8GB LPDDR5◈Unified Handheld Spec◈LPDDR4X Handhelds◈WebGPU + Vulkan◈Custom Armbian OS◈8x DVD Drive◈Open Firmware◈Rotur Social Layer◈
QCS6490 Processor◈Adreno 643 GPU◈8GB LPDDR5◈Unified Handheld Spec◈LPDDR4X Handhelds◈WebGPU + Vulkan◈Custom Armbian OS◈8x DVD Drive◈Open Firmware◈Rotur Social Layer◈
One family. Two form factors.
Every handheld runs the same silicon so a mobile build is a single target. The home
console steps up a tier for the television, with faster memory and a stronger GPU, while
staying close enough architecturally that porting stays boring.
Both play the same library.
Unified specs. Diverse forms.
Every handheld in the ecosystem ships with the
same processor and the same LPDDR4X memory. Optimize your handheld
build once and it performs identically on every device in the line. The shells, the
screens and the layouts change. The silicon does not.
Shared SoC across every handheld we make
LPDDR4X memory, same configuration everywhere
One build target, no per device profiling
Form factor freedom, different sizes, layouts and price points
The powerhouse. Built for the TV.
The home console targets the big screen, so it moves up a performance tier. It swaps
the handheld memory for
faster, higher bandwidth LPDDR5 and carries a
noticeably stronger GPU to hold higher resolutions and steadier
framerates. Complex scenes stop fighting the memory bus.
8GB LPDDR5, more bandwidth for busy scenes
Adreno 643 GPU, comfortable at higher resolutions
Disc drive, physical games and collector cases
Comparable architecture, so cross porting stays simple
Spec
Handhelds
Home console
Processor
Unified across the whole line
Qualcomm QCS6490
Memory
LPDDR4X, identical on every unit
8GB LPDDR5, higher bandwidth
Graphics
Shared handheld GPU, one profile
Adreno 643, higher tier
Output
Built in display
Television, up to 4K at 60Hz
Media
Digital and installed titles
Digital plus 8x DVD drive
Build target
One handheld build
One console build
Library
Your Rotur library
The same Rotur library
Serious hardware.
Home console silicon, broken down. Industrial parts, long availability, no surprise end
of life.
CPUQCS6490
GPUAdreno 643
RAM8GB LPDDR5
Process node6nm
Storage0-256GB eMMC / Micro SD
GraphicsWebGPU + Vulkan
Media8x DVD drive
OSCustom Armbian build
ProcessorQualcomm QCS6490
The QCS6490 is an industrial grade
6nm SoC with an octa core Kryo 670 CPU. It is
designed for always on edge devices and has more than enough muscle for indie
games. Its consumer counterpart is the Snapdragon 778G, so think
Linux gaming performance on industrial silicon: stable clocks,
low thermals, and long term availability.
GPUAdreno 643
The Adreno 643 supports
Vulkan 1.1 and
OpenGL ES 3.2. The real play is WebGPU through
Chromium, which hands developers a modern GPU API with compute
shaders and instanced rendering, plus enough headroom to push 2D hard and run 3D
at respectable framerates. Hardware video decode covers media heavy menus and
cutscenes. 4K at 60Hz is on the table if you know how to optimize.
Memory8GB LPDDR5
8GB of LPDDR5 shared between system and GPU. No
dedicated VRAM, but the bandwidth is enormous next to what indie games actually
ask for, and it is the main reason the home console pulls ahead of the LPDDR4X
handhelds on busy scenes. Room to run your game, the social overlay and background
downloads at once without choking.
Storage0-256GB eMMC / Micro SD
eMMC onboard from 0 to 256GB, plus a
Micro SD slot for expansion. Install disc games to
storage and play without the disc later. The OS is light enough to leave
most of the drive for your library, and SD cards hot
swap so you can carry a collection between units.
Graphics APIVulkan / WebGPU / Wayland
WebGPU is the primary path for web based games.
Modern, fast, cross engine. Vulkan is there for native ARM titles
that want direct GPU access. Wayland composites the
dashboard. Three layers, each doing one job, no bloat in between.
MediaPhysical and digital
An 8x DVD drive reads full size 4.7GB discs in custom
purple collector cases. Install once and play
forever. The disc is proof of ownership, not a requirement, and buying it
registers the game to your Rotur library so it also works on your handheld.
Both paths are first class.
Operating systemCustom Armbian derivative
A custom Armbian based Linux build, stripped down for Warpdrive,
tweakers and modders alike. Open firmware,
fully auditable and fully moddable. The dashboard is
a web app you can theme and hack, and the homebrew launcher ships out of the box.
It is your console.
Process node6nm
6nm fabrication means good
power efficiency and low heat. No fan needed in most
scenarios. The chip sips power next to older nodes, which keeps the console
quiet, cool and compact. Industrial silicon also
means long production availability. If you want the honest version: we were told
6nm is good, and we are repeating it with confidence.
Industrial hardware at the developer's mercy. Push it to its limits, or use it to play
30 year old games. Your call. The most capable indie console at this price point.
Hold your games.
Purple collector cases
Full size DVD / 4.7GB per disc
Custom cases / a game case that matches the developer's vision
Install once, play forever, no disc needed after
Around $5 a unit to produce. Cheap to make, lovely to own.
A disc run is granted to our favorite titles
Buying the disc unlocks it on your handheld too
Your game. Your cut.
Free to develop for. No gatekeeping. Four ways to ship, and you keep the majority on all
of them.
01
Storefront, official
Curated digital store. There is a quality bar, submission is free, and developers
keep 90% of the money.
Third party store for fan games, emulators and mods. We take nothing.
FREE
04
Homebrew
Local sideloader for modders and tinkerers. No store, no approval, no permission.
LOCAL
One account. Every device.
Rotur bridges the hardware gap. The cloud layer syncs your library, your saves and your
cross-play data, so the home console version and the handheld version feel like two
halves of the same thing.
Universal library
Digital or disc, one purchase for every warpdrive device you own
Saves from anywhere
Casual gaming turned competitive? Switch to the console from your handheld without
missing a beat
Cross-play by default
Handheld and console get the same lobbies, play together seamlessly
The handheld brings portability, the home console brings power
Nobody rebuys the same game on both
Get social. Make a friend.
Profiles and gamertagsSync across every device. Completely optional.
Friends, parties and the networking APIReal time, console native, Xbox Live energy.
Voice chatBuilt in. No app, no setup.
Messages and communitiesRound up your buddies, build a space for them.
Payments from your phoneCard details never touch the console.
90% Revenue Share◇Free to Submit◇No Gatekeeping◇Buy Once, Play Everywhere◇Cloud Saves◇Cross-Play◇Homebrew Launcher◇Open Modding◇Physical Discs◇Indie Forever◇
90% Revenue Share◇Free to Submit◇No Gatekeeping◇Buy Once, Play Everywhere◇Cloud Saves◇Cross-Play◇Homebrew Launcher◇Open Modding◇Physical Discs◇Indie Forever◇
Built in the open.
The runtime, the dev tools and the social layer are
open source. No gatekept internals, no hidden bloat. Fork it, audit
it, break it, fix it. The whole platform is there to inspect and contribute to.
Moddability is not a feature we bolted on, it is the foundation.
Warpdrive SDK
Core dev tools, achievements, gamepad support, console integration
Rotur API
Social layer, library sync, friends, chat, multiplayer
poke around the repo $
git clone warpdrive-console check out the APIs $ cd
Warpdrive-console/Gamepad-Plus the next step $ random command
@bungerdev on YT ✓
pretend it did something
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